Each side's market cap sets its army size — barely any troops at launch, more spawn in as the cap grows. Through the round the armies line up in ranks behind the barrier (no fighting). When the timer hits zero the barrier drops and they charge — the bigger, better-held army usually wins. Hold to rank up (Recruit → General, tougher in the fight); whale buys roll in tanks; big sells trigger desertions. Rounds are 30 minutes; every 2 hours a Giga Battle pays a buy-and-burn prize. Top Commander = the round's biggest net buyer.
Field Command
Battles won
0
Vlad · Robinhood
VS
0
Toly · Solana
Top Commander · biggest net buyer of the round
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awaiting first buys
Battle log
War Feed
Troop movements · buys reinforce, sells desert
Ranks & Weight
Recruit
just deployed
×1weight
0
Grunt
held a while
×2weight
0
Veteran
held long
×4weight
0
General
diamond hands
×8weight
0
Yellow weighted force 0Purple weighted force 0
Ranks rise with how long a position is held — soldiers level up on the field and count for more. Selling a chunk demotes a soldier; a full dump is a desertion.
Battle Card
Trench Warfare @trenchwarfare
📸 screenshot to share
Awaiting first battle report…
The war is underway. A card is generated the moment a round ends.
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🏆 Victor —🎖 Top Commander —🪖 Reinforcements 0☠ Deserters 0
#TrenchWarfare #TeamVlad #TeamToly $VLAD $TOLY
⚔ Trench Warfare
Two coins. Two chains. One battlefield — the Vlad vs Toly beef, on-chain.
🟢 Team Vlad — $VLAD on Robinhood 🟣 Team Toly — $TOLY on Solana
Each side's market cap musters its army. Through the round the troops line up behind the barrier — when the timer hits zero the barrier drops and they charge. Buy your side to grow its army and win the round. Biggest net buyer each round is crowned Top Commander. Every 2 hours a Giga Battle pays a buy-and-burn prize to the winners.